BRALANI
{{Monster Table
| creature=
| style=
| size=Medium | type= Outsider (Chaotic, Extraplanar, Good)
| hd= 6d8+18 | hp=45
| init= +8
| speed= 40 ft. (8 squares), fly 100 ft. (perfect)
| ac= 20 (+4 Dex, +6 natural) | touch= 14 | flat=16
| bab= +6 | grapple=+10
| at= +1 holy scimitar +11 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str=bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4)
| full_at= +1 holy scimitar +11/+6 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str=bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4)
| space= 5 ft. | reach=5 ft.
| sa= Spell-like abilities, whirlwind blast
| sq= Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, Resistance and Spell Immunity (Special Ability)#Spell Resistance (Ex)|spell resistance] 17, tongues
| fort= +8 | ref= +9 | will= +7
| str=18| dex=18| con=17| int=13| wis=14 | cha=14
| skills= Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings)
| feats= Alertness, Blind Fight, Improved Initiative
| env= A chaotic good-aligned plane
| org= Solitary, pair, or squad (3–5)
| cr= 6
| treas= No coins; double goods; standard items
| align= Always chaotic good
| adv= 7–12 HD (Medium); 13–18 HD (Large)
| la= +5
}}
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
COMBAT
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based. Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Consitution-based. Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Celestial Category:Creature Category:CR6 Category:Chaotic Good-Aligned Plane Category:Chaotic Alignment Category:Chaotic Subtype Category:Extraplanar Subtype Category:Good Alignment Category:Good Subtype Category:Medium Size Category:Outsider Type Category:LA5{{OGL Bottom|the System 3.5 Reference Document|SRD}}